Victory is achieved primarily via submission (physical or verbal tap-out) within the regulation time.
Unlike traditional Jiu-Jitsu, points are not awarded for static positions (passing, mounting, etc.). The sole focus is the attack.
Submission Attempt (+1 Point): Awarded when an athlete applies a hold that forces the opponent into a critical defensive or survival reaction.
Criteria: The submission must be fully locked (e.g., a locked triangle with the arm isolated, a fully extended armbar, a properly secured heel hook). The referee will signal the point as soon as the danger is real and the defense is initiated.
Positional Dominance: Does not yield points, but serves as an aesthetic criterion for the referee’s decision in extreme cases of lack of combativeness.
Penalties are strict to maintain the dynamism of the match:
Stalling (Amarração): Lack of progression for more than 15-20 seconds in any position (guard, side control, or standing).
Deliberate Escapes: Leaving the mat area to escape a locked submission or a clear pressure situation.
Disciplinary Warnings: Talking to the referee, grabbing the uniform (in No-Gi), or unsportsmanlike conduct.
4. Categories and Match Duration
Level Regulation Time Extra Time (Points) Belts
Beginner 5 Minutes 2 Minutes White
Intermediate 6 Minutes 3 Minutes Blue, Purple
Advanced 8 Minutes 3 Minutes (+3) Brown, Black
If at the end of regulation time the "Attempts vs. Negatives" score is tied and there has been no submission, Extra Time begins immediately (after a 30-second break).
In this period, the rules switch to Classic Scoring, aiming to define a winner through technical progression:
Submission Attempt +1 Point
Takedown / Sweep +2 points
Guard Pass  +3 points
Mount / Back Control  +4 points
Note: If the tie persists after Extra Time, the winner is decided by Referee's Decision, based on who was more aggressive throughout the entire match.
Beginners: Heel hooks, neck cranks, and slams are prohibited.
Advanced: Full grappling rules (Heel hooks allowed; slams/high-amplitude spikes remain prohibited).
For the +1 point per attempt system to be effective, the referee must be highly experienced. A "loose attempt" should not be scored; there must be an actual lock that poses an imminent threat of ending the fight. This prevents athletes from "spamming" weak attacks just to stack points.